ballistic

ballistic demo

i

Classification
Unclassified
Date
2012-09-04
Summary
This demo illustrates how to create a script to launch various weapons.
Tags
n/a
This demo illustrates how to create a script to launch various weapons.
Since the processor is a SCRIPT_PROCESSOR, the TRACK variable is not
available as it would be if a TASK_PROCESSOR would have been used.

Variables can be changed in the scenario file to launch at a specific
time (TIME_TO_LAUNCH = XX where XX is sim time in seconds), or make any
launcher fire at a random time (LAUNCH_RANDOM = 1). If launching at a random
time, the MIN_TIME and MAX_TIME variables can be adjusted for each launcher
and the TIME_TO_LAUNCH variable is set to a random time within the min and
max time constraints.

The default times reside in the processors/launch_weapon_processor.txt file.

The weapons fired are ballistic missiles located in ../base_types/weapons/ssm
directory (i.e. red_srbm_1, red_srbm_2, red_mrbm_2, red_srbm_3, red_srbm_4).

To run this, just type “run launch_all.txt”.

After running, the Mystic file to view is “output/launch_all.aer”.