WEAPON_FIRE_ABORTED

The WEAPON_FIRE_REQUESTED event occurs any time a weapon launch is requested. For a salvo firing request, it will appear for each round in the salvo.

The WEAPON_FIRE_ABORTED can occur directly via a command or indirectly when the weapon determines that it cannot launch.

Format

<time> <event> <platform> {<target info> | UNKNOWN-TARGET} weapon: <name> Target_Track: <id> Quantity: <qty>

Breakdown

<time>

current simulation time

<event>

WEAPON_FIRE_REQUESTED or WEAPON_FIRE_ABORTED

<platform>

name of platform added

one of:<target name> , <track id> , UNKNOWN-TARGET

If target track is available, print target name if known, else print track id

weapon: <name>

name of weapon aborted or requested

Target_Track: <id>

id of track weapon was or will be aimed at

Quantity: <qty>

The number of weapons requested to be fired or aborted.

How it Appears in Output

1284.79108 WEAPON_FIRE_REQUESTED sam-tel-n-2 strike-11 weapon: sam Target_Track: sam-cmdr-n.1 Quantity: 1

1284.79108 WEAPON_FIRE_ABORTED sam-tel-n-2 strike-11 weapon: sam Target_Track: sam-cmdr-n.1 Quantity: 1

How to Show Event Messages

event_output
  file replay.evt              # write event messages to file "replay.evt"
  enable WEAPON_FIRE_ABORTED
  enable WEAPON_FIRE_REQUESTED
end_event_output