Head Down View - Mystic

Warning

The Head Down View plugin is DEPRECATED and no longer supported. Users should avoid using it, since it will be removed from AFSIM in the near future. The ACES Display should be used instead and provides many of the same features plus other capabilities.

The Head Down View shows a glass-cockpit-like head down display for the selected platform. The tool is available on the context menu when right clicking on a platform. Multiple head down views may be opened at the same time.

Note

For all available data to be shown, a platform with a Situation Awareness Processor is necessary.

Note

The Head Down View is a prototype capability and is not complete. As a result of this, it is disabled by default and must be enabled through the Plugin Manager.

../../_images/hdd.png

The display is broken into 12 default pages. Pages may be expanded or contracted by clicking on the arrows at the bottom. The pages are identified by the following numbers (default pages may be picked in Preferences):

../../_images/hdd_slots.png

Pages

Pages may be changed by opening the menu button at the top left of one of the main pages (1-4).

../../_images/hdd_menu.png

Below is a list of pages along with their current functionality:

Page

Function

ASR

Not Implemented

CKLST

Not Implemented

CNI

Not Implemented

DAS

Not Implemented

DIM

Not Implemented

EFI

Shows pitch and roll

ENG

Shows throttle, thrust, and fuel flow values

FCS

Not Implemented (Visual Placeholder)

FTA

Not Implemented

FTI

Not Implemented

FUEL

Shows fuel information such as tank levels, fuel flow, and time to empty

HUD

(Visual Placeholder) Shows heading, speed (KTAS), and altitude

ICAWS

Not Implemented (Implemented in header)

NAV

Shows an overhead map view of the aircraft (Not currently in menu)

PWM

Not Implemented

SMS

Shows information on weapons, master arm, and external fuel tanks

SACH

Not Implemented

TFLIR

Not Implemented (Visual Placeholder)

TSD-1

Shows the tactical situation using track information

TSD-2

Shows the tactical situation using track information

TSD-3

Shows the tactical situation using track information

TWD

Shows RWR/ESM threats

WPN-A

Not Implemented

WPN-S

Not Implemented

Header (Top Bar)

../../_images/hdd_header.png

The header bar at the top of the display shows off twelve different regions of information. From left to right:

Region

Function

Engine

Shows the thrust and throttle values

Fuel

Shows gross weight, as well as total, internal, and external fuel values

Weapons

Shows weapons and their quantities. The selected weapon will show white

Landing Gear

Shows the landing gear positions. Empty Green means the gear is up, red means the gear is moving, and solid green means the gear is down

ICAWS

Shows three warnings: Master Caution, Master Warning, and Stall Warning

Blank

None (Empty space)

COM

None (Visual only)

NAV

None (Visual only)

ADF/XPDR

None (Visual only)

Menu

None (Visual only)

Platform Info

Shows platform altitude(ft), heading (deg), and speed (KTAS)

Sim Time

Shows the time since simulation start

Artificial Horizon (EFI)

../../_images/hdd_efi.png

The artificial horizon will show the platform orientation.

Engine Display (ENG)

../../_images/hdd_eng.png

The engine display will show the thrust, throttle, and fuel flow (pounds per hour) values for the platform.

Fuel Display (FUEL)

../../_images/hdd_fuel.png

The fuel display will show information on total, internal, and external fuel levels, as well as fuel flow, time and distance to empty, and joker and bingo levels. Units are pounds.

HUD Repeater (HUD)

../../_images/hdd_hud.png

The HUD repeater display shows the platform’s heading (deg), altitude (ft), and true airspeed (knots).

Moving Map Display (NAV)

../../_images/hdd_nav.png

The moving map display will show the platform’s location over a map. The map is determined by the navigational map profile in the Map Definition preferences. The map may be zoomed in and out using the mouse wheel.

Stores Management System (SMS)

../../_images/hdd_sms.png

The SMS display shows the platform’s current weapon and external fuel tank configuration.

Weapon Drawing

Weapons will be shown in a two row 16 weapon layout if more than 8 weapons are present, or otherwise in a one row 8 weapon layout. Weapons will be loaded from the middle outward depending on each weapons draw type. The currently supported draw types are Bomb, SRM, and MRM. They are loaded into the display in this order. The currently selected weapon will be shown in white.

Note

The weapon name must contain the string listed (Case insensitive), or it will default to drawing as an MRM.

Weapon Name Contains

Draw Type

“bomb”, “agm”

Bomb

“srm”, “fox2”, “srv”

SRM

default

MRM

Master Arm and Selected Weapon

If the master arm is off, a SAFE box will be shown with a cyan outline. When the master arm is switched on, the box will turn green. If a weapon is then selected, it will be shown in a box below the master arm box. If the weapon is out of ammo, its box will turn red.

Countermeasures and Doors

Countermeasure counts for chaff, decoys, and flares are shown. A doors label indicates the state of weapon bay doors (open/closed).

Tactical Situation Display (TSD)

../../_images/hdd_tsd.png

Note

If Page 1 in the preferences is set to TSD, it will be expanded to maximum size by default.

The TSD shows the current ‘Tactical Situation’ for the current platform using track data. Entities are colored depending on identification information provided in the track data. Hovering over an entity with the mouse will show additional information about that item in the lower right of the TSD. Clicking the item will keep the window displayed until either some location away from the entity is clicked, or the track is lost.

Master Arm and Selected Weapon

If the master arm is off, a SAFE box will be shown with a cyan outline. When the master arm is switched on, the box will turn green. If a weapon is then selected, it will be shown in a box below the master arm box. If the weapon is out of ammo, its box will turn red.

Symbols

Entities are drawn as one of the following, depending on their identification:

Identification

Symbol

Bogie/Unknown

Yellow square

bogie

Neutral

White square

neutral

Bandit/Threat

Red triangle

bandit

Friendly

Green circle

friendly

Flight

Blue circle

flight

Buttons

The TSD includes the following buttons, which may be left-clicked with the mouse:

Button

Action

Range Up/Down

Changes the current range in nm. Ranges include: 5, 10, 20, 40, 80, 160, 320, and 640 nm.

Air

Toggles visibility of air domain entities

Gnd

Toggles visibility of ground domain entities

Waypt

Toggles visibility of waypoints/routes

Threat Warning Display (TWD)

../../_images/hdd_twd.png

The TWD shows ESM/RWR tracks along with a possible identification id (Id is not implemented yet, so a “U” for unknown is used). To get data into this display, a track processor with either the name “esm” or “rwr” (case insensitive) must be used. Threats will show in the outer ring of the display as a white square with an id string in the middle.

Countermeasures

Countermeasure counts for chaff, decoys, and flares are shown.

Preferences

../../_images/rv_hdd_prefs.png

In the preferences, the resolution as well as the default page for each slot may be set.

Note

If Page 1 is set to TSD, it will be expanded to maximum size by default.